用flash简单几步制作时髦的签名时钟
来源:百度文库 编辑:神马文学网 时间:2024/07/07 12:11:20
制作步骤 :
1.启动FLASH8 软件。
2.建立文档属性 设置动画尺寸为200*220,帧频为12,背景颜色任意,
其它默认,点击确定。如图1所示:
(图1)
(场景)
3、将场景的图层1命名为背景层,选中背景层的第1帧,
导入一张你喜欢的图片到舞台,宽高为200*220,全居中。
如图2所示:
(图2)
4、新增一文本图层,选中文本层的第1帧,
用文本工具在图片下方输入你的签名文字,字体颜色自定。
如图3所示:
(图3)
5、新增一动画脚本AS图层。
如图4所示:
(图4)
6、点击AS图层第一帧,打开动作面板输入下面语句:
//画钟表边线
this.createEmptyMovieClip("bianxian_mc", 1);
with (bianxian_mc) {
lineStyle(2, 0xCCCCCC);
moveTo(Math.cos(0*Math.PI/180)*96, Math.sin(0*Math.PI/180)*96);
for (var i = 360; i>=0; i--) {
lineTo(Math.cos(i*Math.PI/180)*96, Math.sin(i*Math.PI/180)*96);
}
_x = 100;
_y = 110;
}
//创建时间动态文本
this.createTextField("my_txt", 2, 0, 0, 0, 0);
with (my_txt) {
autoSize = true;
textColor = 0x555555;
_x = 70;
_y = 60;
}
//画12个表格
this.createEmptyMovieClip("biaoge_mc", 3);
with (biaoge_mc) {
lineStyle(2, 0xCCCCCC);
moveTo(0, -96);
lineTo(0, -92);
_x = 100;
_y = 110;
}
for (i=1; i<12; i++) {
duplicateMovieClip(biaoge_mc, "biaoge_mc"+i, 3+i);
setProperty("biaoge_mc"+i, _rotation, i*30);
}
//画时针
this.createEmptyMovieClip("shizhen_mc", 16);
with (shizhen_mc) {
lineStyle(4, 0x666666);
moveTo(0, 0);
lineTo(0, -60);
_x = 100;
_y = 110;
}
//画分针
this.createEmptyMovieClip("fenzhen_mc", 17);
with (fenzhen_mc) {
lineStyle(2, 0x666666);
moveTo(0, 0);
lineTo(0, -75);
_x = 100;
_y = 110;
}
//画秒针
this.createEmptyMovieClip("miaozhen_mc", 18);
with (miaozhen_mc) {
lineStyle(1, 0x666666);
moveTo(0, 0);
lineTo(0, -90);
_x = 100;
_y = 110;
}
//让时针、分针、秒针动起来
this.createEmptyMovieClip("time_mc", 19);
time_mc.onEnterFrame = function() {
my_date = new Date();
shi = my_date.getHours();
fen = my_date.getMinutes();
miao = my_date.getSeconds();
shizhen_mc._rotation = shi/12*360+fen/60*30;
fenzhen_mc._rotation = fen/60*360+miao/60*6;
miaozhen_mc._rotation = miao/60*360;
if (shi<10) {
shi = "0"+shi;
}
if (fen<10) {
fen = "0"+fen;
}
if (miao<10) {
miao = "0"+miao;
}
my_txt.text = shi+":"+fen+":"+miao;
};
//画中心圆
this.createEmptyMovieClip("yuan_mc", 20);
with (yuan_mc) {
beginFill(0x555555);
moveTo(Math.cos(0*Math.PI/180)*4, Math.sin(0*Math.PI/180)*4);
for (var i = 360; i>=0; i--) {
lineTo(Math.cos(i*Math.PI/180)*4, Math.sin(i*Math.PI/180)*4);
}
_x = 100;
_y = 110;
}