FrameBuffer的应用

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FrameBuffer主要是根据VESA标准的实现的,所以只能实现最简单的功能。
由于涉及内核的问题,FrameBuffer是不允许在系统起来后修改显示模式等一系列操作。(好象很多人都想要这样干,这是不被允许的,当然如果你自己写驱动的话,是可以实现的).
对FrameBuffer的操作,会直接影响到本机的所有控制台的输出,包括XWIN的图形界面。
在struct fb_info 中的char fontname[40]; /* default font name */默认的字体
就可以实现显示的中文化----难道 篮点linux就是这样搞得??
好,现在可以让我们开始实现直接写屏:1、打开一个FrameBuffer设备2、通过mmap调用把显卡的物理内存空间映射到用户空间3、直接写内存。/********************************
File name : fbtools.h
*/#ifndef _FBTOOLS_H_
#define _FBTOOLS_H_
#include
//a framebuffer device structure;
typedef struct fbdev{
       int fb;
       unsigned long fb_mem_offset;
       unsigned long fb_mem;
       struct fb_fix_screeninfo fb_fix;
       struct fb_var_screeninfo fb_var;
       char dev[20];
} FBDEV, *PFBDEV;//open & init a frame buffer
//to use this function,
//you must set FBDEV.dev="/dev/fb0"
//or "/dev/fbX"
//it's your frame buffer.
int fb_open(PFBDEV pFbdev);//close a frame buffer
int fb_close(PFBDEV pFbdev);//get display depth
int get_display_depth(PFBDEV pFbdev);//full screen clear
void fb_memset(void *addr, int c, size_t len);#endif /******************
File name : fbtools.c
*/#include
#include
#include
#include
#include
#include
#include
#include
#include "fbtools.h"
#define TRUE        1
#define FALSE       0
#define MAX(x,y)        ((x)>(y)?(x)y))
#define MIN(x,y)        ((x)<(y)?(x)y))//open & init a frame buffer
int fb_open(PFBDEV pFbdev)
{
       pFbdev->fb = open(pFbdev->dev, O_RDWR);
       if(pFbdev->fb < 0)
       {
              printf("Error opening %s: %m. Check kernel config\n", pFbdev->dev);
              return FALSE;
       }       if (-1 == ioctl(pFbdev->fb,FBIOGET_VSCREENINFO,&(pFbdev->fb_var)))
       {
              printf("ioctl FBIOGET_VSCREENINFO\n");
              return FALSE;
       }       if (-1 == ioctl(pFbdev->fb,FBIOGET_FSCREENINFO,&(pFbdev->fb_fix)))
       {
              printf("ioctl FBIOGET_FSCREENINFO\n");
              return FALSE;
       }       //map physics address to virtual address
       pFbdev->fb_mem_offset = (unsigned long)(pFbdev->fb_fix.smem_start) & (~PAGE_MASK);
       pFbdev->fb_mem = (unsigned long int)mmap(NULL, pFbdev->fb_fix.smem_len + pFbdev->fb_mem_offset,              PROT_READ | PROT_WRITE, MAP_SHARED, pFbdev->fb, 0);       if (-1L == (long) pFbdev->fb_mem)
       {
              printf("mmap error! mem:%d offset:%d\n", pFbdev->fb_mem, pFbdev->fb_mem_offset);
              return FALSE;
       }
       return TRUE;
}//close frame buffer
int fb_close(PFBDEV pFbdev)
{
       close(pFbdev->fb);
       pFbdev->fb=-1;
}//get display depth
int get_display_depth(PFBDEV pFbdev);
{
       if(pFbdev->fb<=0)
       {
              printf("fb device not open, open it first\n");
              return FALSE;
       }
       return pFbdev->fb_var.bits_per_pixel;
}//full screen clear
void fb_memset (void *addr, int c, size_t len)
{
    memset(addr, c, len);
}//use by test
#define DEBUG
#ifdef DEBUG
main()
{
       FBDEV fbdev;
       memset(&fbdev, 0, sizeof(FBDEV));
       strcpy(fbdev.dev, "/dev/fb0");
       if(fb_open(&fbdev)==FALSE)
       {
              printf("open frame buffer error\n");
              return;
       }
       fb_memset(fbdev.fb_mem + fbdev.fb_mem_offset, 0, fbdev.fb_fix.smem_len);
              fb_close(&fbdev);
}
本文来自: (www.91linux.com) 详细出处参考:http://www.91linux.com/html/article/kernel/20071204/8805_2.html