Allegro - A game programming library
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Allegro is a game programming library for C/C++ developers distributedfreely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI.
Read more details on theintroductory page. News
22nd of July, 2007 - Allegro 4.2.2 released! This is an update release that corrects bugs and adds new features to Allegro 4.0. It is source (API) compatible with Allegro 4.0 except for minor differences documented atdocs/html/api.html. Here is a list of the principalchanges since version 4.2.1: Added support for the Digital Mars C compiler. Improved MacOS X support. Corrected some bugs in the Windows GDI and DirectX code. More robust code for application switching in both Windows and Linux ports. Fixed rendering bugs in stretch_blit() and polygon(). Now load_bios_font() correctly handles 8x16 fonts. New functions is_trans_font() and font_has_alpha(). Many more bugfixes and overall improvements.
Get this new version from theDownload section. Please test it and report problems and incompatibilities to themailing list or theSourceForge tracker. 21st of April, 2007 - Allegro 4.3.1 released! Here is a list of some principalchanges since version 4.3.0: MacOSX port is broken. New mouse cursor API (doesn't work in Windows fullscreen modes). Added some new API documentation with NaturalDocs. New exnew_events.c example demonstrating the new API. CMake and SCons build systems, mainly for Allegro developers. Varios bugfixes and minor changes.
Get this new version from theDownload section. Please test it and report problems and incompatibilities to themailing list or theSourceForge tracker. 31st of March, 2007 - Updated bindings While the developers keep working on the future 4.3 API for Allegro, other developers in the community keep working on making Allegro available on programming languages other than C. Recent newcomers include bindings for C# andthe D programming language. You can check the full list in thelanguage bindings section.Do you want to read older news? Then follow this link.
Last update: 24 of October 2007 at 00:00 (UTC).Contact the webmaster.
API Mail Site Forum
Allegro News
Introduction
License
Language bindings
DownloadsLatest version
SVN
Older versions
DocumentationAPI
FAQ
Tutorials
Books
Wiki
SupportHelp
Report Bug
Mailing lists
Forums
IRC
Games, Utilities, Libraries, etcAllegro.cc
MiscContributors
Older news
Logos
DIGMID
Links
Mirrors
Webmasters
Humor
Allegro is a game programming library for C/C++ developers distributedfreely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI.
Read more details on theintroductory page. News
22nd of July, 2007 - Allegro 4.2.2 released! This is an update release that corrects bugs and adds new features to Allegro 4.0. It is source (API) compatible with Allegro 4.0 except for minor differences documented atdocs/html/api.html. Here is a list of the principalchanges since version 4.2.1: Added support for the Digital Mars C compiler. Improved MacOS X support. Corrected some bugs in the Windows GDI and DirectX code. More robust code for application switching in both Windows and Linux ports. Fixed rendering bugs in stretch_blit() and polygon(). Now load_bios_font() correctly handles 8x16 fonts. New functions is_trans_font() and font_has_alpha(). Many more bugfixes and overall improvements.
Get this new version from theDownload section. Please test it and report problems and incompatibilities to themailing list or theSourceForge tracker. 21st of April, 2007 - Allegro 4.3.1 released! Here is a list of some principalchanges since version 4.3.0: MacOSX port is broken. New mouse cursor API (doesn't work in Windows fullscreen modes). Added some new API documentation with NaturalDocs. New exnew_events.c example demonstrating the new API. CMake and SCons build systems, mainly for Allegro developers. Varios bugfixes and minor changes.
Get this new version from theDownload section. Please test it and report problems and incompatibilities to themailing list or theSourceForge tracker. 31st of March, 2007 - Updated bindings While the developers keep working on the future 4.3 API for Allegro, other developers in the community keep working on making Allegro available on programming languages other than C. Recent newcomers include bindings for C# andthe D programming language. You can check the full list in thelanguage bindings section.Do you want to read older news? Then follow this link.
Last update: 24 of October 2007 at 00:00 (UTC).Contact the webmaster.
Allegro - A game programming library
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